Sunday, October 24, 2010

Rough Skeleton of the Walk

The absolutely important part of the walk and the experience is working. My sensors are working too..

Done with my rough setup of the events that happen in the walk. Couldn't project on a LCD. The corridor has no power supply.. Had no choice but to project on my Laptop... :(



Fixing on a space to test the walk

The space with the needed props. 

Thursday, October 7, 2010

A quick update of the past week

Designing the walk and the experience.







Tested the walk on a number of people, people who had no clue about the project too...

Observations: The element of play is inherent to the walk since it is interactive, now the challenge is to integrate the intent smoothly in the walk- visual cues- to direct the person - yet retain the intuitiveness...

Ideas Pre-installation: Installing an actual mirror(which will look exactly like the mirror LCD inside) before the person enters in order to pre-condition the viewer. Gimmicks - Providing a coat. The person wears the coat and takes a look in the mirror before entering.
Ideas Post-installation: Getting there! something that will make the impact last from the walk even after the person has made the exit. Providing a hanger (a visual cue) for the person to remove and hang the coat?

Plan V1.0
Still deciding whether to add a visual language on the floor - 
I made a very quick walk, finalized the events that would take place in the walk (real time, delayed time, the disappearing act), printed it out on a flex so as to start visualizing in it's real scale (size of printed flex: 8 ft x 2.5 ft) actual size of the walk: 16 ft x 5 ft approximately, coded the events in processing to test the experience/impact on people. 

Tested the switch from realtime to delayed time on people. 
OBSERVATIONS: Initially it was shocking to see themselves transition from the real-time to delay-time, but eventually they became used to the impact - became more playful. Many of them kept hopping from real-time to delayed time to experience the switch at a faster pace. The impact was pretty solid and looked very interesting..
By Saturday I aim to set the space up along with the lights. Very important to see check the lighting of the space/set the mood for the experience...The amount of testing required to set up an installation just never ends. But it is also the best part because the results are never known. You never know how it may turn out to be unless and until you test it!

A rough demo


This happened two weeks ago. The Demo did give the review panel an idea of the walk with the delay but they said it wasn't enough!! so i ad to go back to my very first concept which was that, as the person goes closer to the screen(mirror) the delay starts, then the person becomes a silhouette and finally he disappears when he is closest to himself. 
I further refined and modified the concept into: there will be one entry and one exit point into the space. As the person enters, he sees himself in real time, as he goes further - the delay triggers and on his way back when he is about to exit - he turns around once more to see himself in the mirror - and he disappears...

Wednesday, October 6, 2010

Inspiration

Found an artist who very simply illustrates the interactions.
Projects by Anaisa Franco

Finally.. I got it..

PS3 Eye
Spent an entire day at Java testing the Eye with mac and then windows 7.. It works.. Good clarity, better than my mac internal webcam!
Made it work with the code too...
I feel i have achieved a big thing:)